Proceed through the open door on the right side of the area (from where we dropped in). At the top of the stairs, you’ll see a Skungus to the right. Rock Paper Shotgun guides writer Ollie Toms shows you how to complete and escape the Tomb of Miktrull on Zeffo! Jump to the rope at the bottom of the slide. While he is down, hit him a few times. They are relatively slow and all you have to do is be careful of their “red attacks”. Welcome to the Tomb of Eilram, the first real puzzle-y section of Fallen Order. Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). When you find yourself in the same spot as shown on the map image above, start jumping through the platforms ahead. What are Tomb Guardians in Star Wars Jedi: Fallen Order "An ancient automaton constructed by the Zeffo , it is believed the Tomb Guardians central function was to protect sacred sites. … Turbine Facility. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. With the two vents opposing one another, the ball should come to a stop in front of the central vent. This will free up the sphere and drop it on the ground. You head back to Zeffo pretty quickly in Star Wars Jedi: Fallen Order. For successfully completing the puzzle, a hidden room will be revealed beneath the socket. Star Wars Jedi: Fallen Order — Guide and Walkthrough. IGN's Guide for Star Wars Jedi: Fallen Order, featuring all secrets, collectibles, and fights along the way. To begin the puzzle solving, press the lever on the lower side of the room (based on the image above). Before we solve the puzzle, we can do a bit of looting first. Ancient Catacombs chest location map. Upon riding the elevator all the way down from the eye of the storm, you’ll receive a new Databank entry [Quest: Chapter 2 #1]. As soon as you regain control of Cal following the scene, a Tomb Guardian will appear and attack you. Using the winds you need to move the big sphere in a way so that it goes through the middle of the room and fits into the slot there. This will re-activate the elevator. After defeating the Tomb Guardian, note the Force Echo behind the vent in the back left (we’ll come back for that). On the upper level you will see a lever, just like the ones in the previous room. Collectibles and Other Useful Item Locations. In this Star Wars Jedi: Fallen Order guide, we’ll help you through navigating and solving the puzzles in the second Zeffo tomb, the Tomb of Miktrull. Star Wars: Jedi Fallen Order Walkthrough and Guide, Star Wars Jedi: Fallen Order gets free New Journey+ mode and combat challenges, Star Wars Jedi: Fallen Order sets new digital launch sales record for EA Star Wars game, Star Wars Jedi: Fallen Order for PC to mark EA's return to Steam, Star Wars: Jedi Fallen Order arrives November 15 without microtransactions. This will put it into its correct place – the slot on the platform in front of you. There’s one chest here, and you can get it after you unleash … This will then propel the ball into the central socket. Back in the main room, push the second ball into the socket just to the left fo where the Tomb Guardian was when we first entered the room. Behind it is yet another sphere. At the end of the area, you’ll push a block down into a room below. Upon entering the next large hall, head to the left. At some point in the story in Star Wars Jedi Fallen Order, you will reach two tombs - Tomb of Eilram and Tomb of Miktrull. Tip: With Force Push (after you obtain it), you can push that weird plant towards the metal bars. The Tomb of Miktrull is on the planet Zeffo, but you can't enter it the first time you go to the planet. After a bit of wall-climbing and a narrow corridor segment, you will arrive at the small room containing the third sphere. Now, go back to the first sphere and push it to get it rolling behind the second sphere. Star Wars Jedi: Fallen Order Maps 100% & Walkthrough. Don’t waste time, because the ball will slow and stop swinging in a bit (it’s heavy, yeah, physics). Cut down the rock structures here and squeeze through the narrow gap to proceed. Return to the first ball. Star Wars: Jedi Fallen Order Walkthrough; Chapter 1 When you reach the far side, you’ll see a wind vent ahead. Your task here is to enter the Tomb of Eilram and explore it. We need to move the ball into the socket to solve the puzzle. This will push the sphere right into the middle slot and solve this puzzle for you. !Follow/ Like My Facebook Gaming Page! Doing so will have several stone pillars rise out of the ground on the left side of the area. Hop up these platforms and climb the scalable wall at the top. Return to the room where we encountered Cordova after learning Force Push. You should be at the bottom of this long corridor now. The platform will rise up. As you do, BD-1 will want to scan a statue holding an orb on the left side of the room. Log In to add custom notes to this or any other game. ... Walkthrough Zeffo Underground. NEXT ► Jedi Fallen Order Tomb of Miktrull Guide and Walkthrough. Let him do so for Databank entry [Zeffo: Sage Eilram #3]. We have described solutions to all the mandatory environmental puzzles - there are many of those in the tomb. Here, we’ll reach a large walkway covered with Skunguses. Step on this and when the ball returns to the socket, the platform will lift up once more. Walk towards this until it triggers a flashback to Cal’s training. BD-1 will want to scan this. Push them to allow the wind to blow inside the room. In the room right next to the one with the first puzzle, you have a wall to climb. You can now use Pull. Now its time to solve it. Now activate it again. After solving the puzzles, you will have to return to the ship to continue the mission. Once up, Wall Run across the next wall to reach a Save Point - Tomb of Eilram. Push the stone to destroy it (map location shown in the image above). Now, jump back down and push the sphere towards the lower portion of that “semi destroyed” part of the wall to bring the sphere to the big room. Tomb of Eilram Map | Zeffo for Star Wars Jedi Fallen Order. In the next room, hop across the gap making an adjustment for the wind gust so that you get blown onto the next platform. Activate all winds. Star Wars Jedi Fallen Order Gameplay Walkthrough Zeffo Tomb Part 4! If you moved the first ball, return it to the slot we used earlier. Turn on the wind vent inside the smashed wall area. Gorgara's another attack is biting. Turn on the air vent behind the ball to put it onto the socket directly ahead. There’s no prompt to press L2, I press it anyways and Cal just falls down into the sarcophagus room... Its definitely doable, but can be tricky with the rope swing. This attack telegraphed by the boss - this should give you enough time to dodg… Return to the room with the swinging ball we knocked down for the puzzle. Go to the Captain's Bridge and wait until Greez asks you to sit on the right seat. This room has a ball below the Save Point and several sockets scattered around the room. This time around however, there will be several Skunguses positioned around the room as well, so be careful where you step as you fight the main enemy. Drop down after the block and push it to the wall opposite the cracked door. This will raise up the section of the platform with the socket. A new cinematic will play with Eno Cordova telling you about Kashyyk. Chapter 2 Tomb of Eilram | Fallen Order Walkthrough. Starting from this section on the map, you are located in what I like to call the “square room” with the giant sphere in it and the winds blowing. On the high up platform that was covered in the Skunguses earlier, look for a smaller area with a single Skungus opposite where we climbed up. After using a red attack, the boss will stop for some time. Turn to your right and go back to the room with the hanging sphere. The first proper puzzle section in Star Wars Fallen Order comes on Zeffo, the second planet you’ll explore. Go up to the sphere and push it in the direction of the hole next to it. Next, stop the wind from the middle level (image above). The wind will blow away these things and you will be able to jump ahead. Good luck on Kashyyyk. When the ball starts moving, stop the one in this corner of the room (image above). Wait for the sphere to be positioned right infront of the hole. Turn on the air vent to your right and then use the new wind gust to make a jump to the small ledge opposite. To solve the puzzle we need to do the following. Once the ball stops on the left, turn off the right-hand vent. Destroy the broken door opposite to exit the room. Once the sphere is in place, the platform will lift up, revealing an echo underneath it. Turn on the lights from the left and then make your way to end of the metal … In the room you arrive in, climb the wall on the right of the area. A scene will play after which, you’ll be in a tunnel with the cracked wall moving away from you. Detailed Maps for Star Wars Jedi Fallen Order with walkthrough leading you through the game zones, discovering locations of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. Once it is at its highest point on the left, turn off the vent to have it start swinging back and forth. This page is part of IGN's Star Wars Jedi: Fallen Order wiki guide and details everything you need to know about the planet of Zeffo. Defeat the three Scazz enemies here (two will be visible, a third will ambush when you engage). Leave the air vent on and hop across to where the largest concentration of Skunguses had been. Zeffo is the second planet that you can land on that can be revisited. Drop down into the room below to find another puzzle room. Stop the wind from blowing. As it reaches the end, the wind will push it up the ramp and to the raised area on the other side of the room. Star Wars: Jedi Fallen Order Guide Home. Keep at it, with enough luck you'll get there! Star Wars Jedi Fallen Order - The Tomb of Eilram ball puzzle 2 Head in to the main area and take out the Temple Guardian if he’s back then Force Push the ball out of the podium the wind put it … Continue through the door to have us return to the main puzzle room of the tomb, which we only visited briefly earlier. As you re-enter the room, look for an opening on the left-hand wall. New Enemy: Tomb Guardian. Move down here and grab the Force Echo containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #1]. Upon riding the elevator all the way down from the eye of the storm, you’ll receive a new Databank entry ... Star Wars: Jedi Fallen Order Walkthrough; Slow time with your Force ability and jump towards the sphere. Push the sphere down the line to place it in the middle of the lower platofmr, which will activate the elevator and allow you to get back up on the surface level. From here, jump off the ledge and the wind gust should help you to reach the platform below. This will smash open the wall in the right corner. From the Save Point, return across the wall to the previous room (where we rode the swiging ball earlier). Let him do so for a Databank entry [Zeffo: Zeffo Culture #6]. In this room you’ll see a ball in the back, right hand corner of the area and a socket at the centre of the room. Swing across these ropes to reach a small platform with a Treasure Chest containing Poncho [Outlander]. Be careful of the Skunguses here as you fight off a pair of Scazz enemies. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. Don’t forget to share it with friends in need and help them solve this long and interesting puzzle. Once they are dead, have a look around the area. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Zeffo Description / Backstory Also when I say left or right in the big room, the positioning will be related to the image below unless otherwise specified. Doing so will clear the walkway of the Skunguses. (Image credit: EA) Star Wars Jedi Fallen Order walkthrough - Stim location, Zeffo. Take the tunnel above and clear the obstructions with your Lightsaber as you proceed. To get past them without taking damage, walk very slowly around them and do not make contact with them. Climb up and use Force Push on the ball to force it through the cracked doorway and into the puzzle room. It will blow a whole, allowing you to get to the echo behind (shown on the image above too). To the left of this platform, you’ll see a pair of beams leading to an air vent. The lowered wall is on the left side of Cal and the sphere is behind him on the right. Follow the tutorial here to learn how to use your new ability – Force Push. During the fight, Gorgara attacks primarily by hitting the ground with its upper limbs. When you climb up, you will reach this break-able wall. When you reach the right side of this area, climb up the ledges provided. There are also wind gusts below the entry point. Climb up on the left side of the room to find one more socket here. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. Star Wars Jedi Fallen Order walkthrough - Subterranean Refuge. With the ball up on this platform, move it into the socket nearby. Wall Run over the next gap. Locate the exit on the left. Step on the pressure plate to ride it back up to the surface. Avoid these as you go and jump onto the icy slope at the far end of the room. Climb the wall to reach the upper platform in this room. When the core starts glowing, push or pull it to neutralize the Tomb Guardian for a few seconds and bash him hard while he is incapacitated. Once back in the elevator, use Force Push on the ball to knock it down the ramp to the socket below. Make your way cautiously between the two Skungus on the right side of the area. Grab the Force Echo here containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #3]. Hop across and activate this. In this Star Wars Jedi: Fallen Order guide, we’ll help you through your first big puzzle: the Tomb of Eilram on Zeffo. Inside, there is a Force-sensitive block we can push. If you have Force push you can also turn left to find a bridge you can push over to find a Scomp crate … Position yourself as shown in the image above and push the sphere when it flies in front of you. This will get the hanging sphere to start moving. With the help from both wind sources, jump across to the other side of the room and smash the stone bars to get through the narrow tunnel into the next room. Several optional activities have been unlocked on board, but the only mandatory step is to interact with the map of galaxy. The swinging seems very inconsistent (especially on the xbox) as sometimes you can swing a tiny bit and jump quite far and other times you can swing quite far and Cal won't jump far at all. On top of the third, turn to your right and smash the rocky formations to create a hole and pass through it. Jedi Fallen Order: Tomb of Eilram Sphere Puzzle Guide (Zeffo) Granblue Fantasy Versus DLC Character UNO Gets Gameplay Trailer; Coming February 6 Nioh 2 … Post in our Forum. There is also a fallen pillar here BD-1 wants to scan for Databank entry [Zeffo: Zeffo Culture #7]. Use Force push to knock the third ball through the weak wall into the area below. Wall Run across the walls inside and jump to the climbable wall at the end. Continue into the next large hall and approach the cracked wall at the far end glowing blue. 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In the room at the end of this tunnel, you’ll find another Tomb Guardian. When you see the orb in his chest starts to glow, use Pull to extract it and incapacitate the Guardian. At the end of the path here, locate the climbable wall. Part of Star Wars Jedi: Fallen Order guide ... Zeffo, Kashyyyk, Dathomir, and [spoiler]. Walkthrough for Tomb of Eilram zone with Tomb of Eilram Map on planet Zeffo in Star Wars Jedi Fallen Order with location of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. (You'll have to play with the vents to get this open). Turn on the wind vent behind the ball (right). Use this to reach the platform at the end. With all that looting done, return to the puzzle room and climb the platform on the left to the top to reach the elevator. This will rise up a platform behind the sphere. Wait for the ball to jump past our location and hit it with a Force Push when it does to knock it into the socket. Comments. Push the sphere in this direction. You will reach the Tomb of Miktrull in Star Wars Jedi: Fallen Order, after you have completed the battle with Second Sister on the Zeffo planet. Locate the wall we can break with the Force Echo behind it. Use the air from the vent on the floor beside this to jump up to a ledge above. The third sphere will roll through it and the wind at the end will push it up on the upper platform on the other side. Make your way back up the raised ledges on the left of the room and return to the windy rooms we navigated earlier. When it reaches the top of its swing, jump up to the area above. If you get close to these things, they will explode. A cutscene will be displayed which depicts the landing on Zeffo. However, you need to reach the ship to make progress in the story. Click on the wall. I hope you found this guide useful. I have added a ton of images to reference and describe the positioning and aligning of your character for your convenience! Along the way, you can look for secrets and chests. Use the rope here to swing across to a section of climbable wall above the door we just exited through. RELATED ► Jedi Fallen Order Abilities and Skill Tree Guide and Tips. Before jumping to the wall ahead as the game wants you to, stop and pan the camera to the left. Ball puzzle 1 in The Tomb of Eilram, Zeffo (Image credit: EA) The first chamber you reach in The Tomb of Eilram in Star Wars Jedi Fallen Order will have a single ball resting against the wall. Chest. The mechanics are similar – manipulate winds to place giant spheres into the three slots. Defeat the Tomb Guardian. Exit the big room on this side and follow the pathway. Exit via the door with the stairs leading upwards. Using Force Push again, place the sphere to the slot as shown in the image above. If you have advanced enough, you would have push and pull and be able to manipulate their core. The Tomb Guardian is a tough enemy, especially early on. Interact with this. Climb up the wall and push the sphere towards the “semi destroyed” part of the wall on the other side. Star Wars Jedi: Fallen Order Tomb of Eilram solutions Tomb of Eilram Ball puzzle 1 As you enter the Tomb of Eilram from the Windswept ruins on Zeffo… We’ll now unlock a new Destination Planet – Kashyyyk. In the next room you will fight another Tomb Guardian. The entrance to the Tomb … Use Force Push to open the door at the back of the area. Be careful, the winds are strong and will move your body in the direction they blow. Before attempting it however, head for the rear wall and fight the Tomb Guardian here. When you get up to this platform, turn to the back and press the lever there. Hop across the stone pillars here, again paying attention to the wind gusts and timing jumps accordingly. At the top, you’ll find an air vent. At the top, you’ll find a Treasure Chest containing BD-1 Skin [Balmgrass]. There’s only one path into the tomb, so we’ll start with your first puzzle. Proceed through to a ledge above the sarcophagus room. Step in the small button-like platform to start moving up. I will use the “big room” term a few times below. Now you are back at the elevator where you started. Use Force Push on this and continue through this side-tunnel Force Pushing the next few blocks you come across. To solve this room, follow the steps below: Before leaving this area, there’s a little more looting to be had. Turn on the central vent. There are still several other sockets around the room though that we’ll need to fill before we can leave. There is a Force Echo here with Databank entry [Zeffo: Sage Eilram #2]. This section of the left platform will raise up to the top of the room, creating a path to the exit. This will jump across the room like the previous one did, but will now come back via the ramp we opened beneath the third ball. Sliding part is next. Make your way to the second ball. Locate the small track leading down and around the socket with the second ball. Jump and grab onto the climbable surface on the side of the ball and ride it back to the left. Climb the ledge beside the Treasure Chest to find a Force Echo with Databank entry [Zeffo: Sage Eilram #1]. It will start moving the big sphere around. There is a slippery roll-way behind the second sphere’s location. Proceed through the gap in the wall at the top of the stairs. In this room you’ll have the ball sitting in the first socket where we left it last time. Proceed inside and a scene will play. Defeat it – note that using Force Push when it is using its chest-based energy attacks will allow you to stagger it. Continue through the to where we fought the second Tomb Guardian. Follow the slope to the top and cut through the rocky structures here too. Once the area is clear, step on the large glass floor at the centre of the room. When you get back to the game, push the wall infront of you and step forward. The winds from the two sides will help keep it in place. Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). Here, Cal will find himself in the Tomb of Eilram to prove himself as a Jedi… Run to the other end. Followed by a wall-run and rope-swing. This will be a vital ability for not just this puzzle, but many others in the future. For the record, Gorgara will appear after you get to the Witches Horn cave on Dathomir and inspect the corpses found in the cave. Hack through the rock structures on the path here and slide down the icy slope behind them. ... you’ll probably notice the Skungus before you see the Tomb Guardian beyond it. 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